<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-11268874</id><updated>2011-04-22T03:21:43.913+02:00</updated><title type='text'>Atari Productions</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://razdeeatari.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11268874/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://razdeeatari.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Rasty</name><uri>http://www.blogger.com/profile/02011780407344149659</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>10</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-11268874.post-8523509660311701239</id><published>2007-10-08T22:29:00.000+02:00</published><updated>2008-01-31T00:01:23.190+01:00</updated><title type='text'>Bounce! Atari 2600 game (in development)</title><content type='html'>&lt;img src="http://www.rasty.com/images/Bounce_img1.gif" align="left" /&gt;&lt;img src="http://www.rasty.com/images/Bounce_img2.gif" align="left" /&gt;- &lt;a href="http://www.rasty.com/files/Bounce_AtariAgeDemo.zip"&gt;Download Bounce! demo version NTSC .bin image here&lt;/a&gt;&lt;br /&gt;&lt;br&gt;&lt;br&gt;&lt;a href="http://www.atariage.com/development_page.html?InDevelopmentID=52"&gt;Bounce!&lt;/a&gt; is my latest (currently in development) Atari 2600 homebrewn game. It features top-view checkered playfield where you, moving a bouncing ball, will be assigned the task to clear all the tiles avoiding to drop off the field.&lt;br /&gt;&lt;br /&gt;Once finished, it will feature a PC-based level editor (already done) that will allow users to contribute their personal levels.&lt;br /&gt;&lt;br /&gt;Use z26 or CyberStella emulators to play the rom image.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11268874-8523509660311701239?l=razdeeatari.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11268874/posts/default/8523509660311701239'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11268874/posts/default/8523509660311701239'/><link rel='alternate' type='text/html' href='http://razdeeatari.blogspot.com/2007/10/bounce-atari-2600-game-in-development.html' title='Bounce! Atari 2600 game (in development)'/><author><name>Rasty</name><uri>http://www.blogger.com/profile/02011780407344149659</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-11268874.post-6342803785501619209</id><published>2007-10-08T22:17:00.000+02:00</published><updated>2008-01-31T00:02:05.049+01:00</updated><title type='text'>Space Treat Deluxe for Atari 2600</title><content type='html'>&lt;img src="http://www.rasty.com/images/SpaceTreatDeluxe_coverSmall.gif" align="left" /&gt;&lt;img src="http://www.rasty.com/images/treat_shot1.gif" align="left" /&gt;- &lt;a href="http://www.rasty.com/files/SpaceTreatDeluxe_bin.zip"&gt;Download Space Treat Deluxe NTSC and PAL .bin images here&lt;/a&gt;&lt;br /&gt;&lt;br&gt;&lt;br&gt;Space Treat Deluxe is the latest version of my first homebrewn Atari 2600 game Space Treat. You can order it as a solid state cartridge from &lt;a href="http://www.atariage.com/store/index.php?main_page=product_info&amp;products_id=125"&gt;AtariAge&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Use z26 or CyberStella emulators to play the rom image.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11268874-6342803785501619209?l=razdeeatari.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11268874/posts/default/6342803785501619209'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11268874/posts/default/6342803785501619209'/><link rel='alternate' type='text/html' href='http://razdeeatari.blogspot.com/2007/10/space-treat-deluxe-for-atari-2600.html' title='Space Treat Deluxe for Atari 2600'/><author><name>Rasty</name><uri>http://www.blogger.com/profile/02011780407344149659</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-11268874.post-111012457130302172</id><published>2005-03-06T16:53:00.000+01:00</published><updated>2007-10-08T22:16:54.907+02:00</updated><title type='text'>Space Treat for Atari 2600 Standard Release</title><content type='html'>&lt;img src="http://www.rasty.com/images/treat_label_small.gif" align="left" /&gt;&lt;img src="http://www.rasty.com/images/treat_shot1.gif" align="left" /&gt;- &lt;a href="http://www.rasty.com/files/treat.bin"&gt;Download Space Treat NTSC .bin image here&lt;/a&gt;&lt;br&gt;&lt;br&gt;- &lt;a href="http://www.rasty.com/files/treat_man.txt"&gt;Download Space Treat manual here (txt)&lt;/a&gt;&lt;br&gt;&lt;br&gt;- &lt;a href="http://www.rasty.com/files/label_front_spacetreat2.jpg"&gt;Download Space Treat CGE2k2 label here&lt;/a&gt;&lt;br&gt;&lt;br&gt;Space Treat is my first homebrew Atari 2600 game, originally released at the Classic Gaming Expo 2002. You can order it in its new and improved "Deluxe" incarnation from &lt;a href="http://www.atariage.com/store/index.php?main_page=product_info&amp;products_id=125"&gt;AtariAge&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Use z26 or CyberStella emulators to play the rom image.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11268874-111012457130302172?l=razdeeatari.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11268874/posts/default/111012457130302172'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11268874/posts/default/111012457130302172'/><link rel='alternate' type='text/html' href='http://razdeeatari.blogspot.com/2005/03/space-treat-for-atari-2600-standard.html' title='Space Treat for Atari 2600 Standard Release'/><author><name>Rasty</name><uri>http://www.blogger.com/profile/02011780407344149659</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-11268874.post-111012121444273959</id><published>2005-03-06T15:59:00.000+01:00</published><updated>2005-03-06T16:00:14.443+01:00</updated><title type='text'>Frankenstein's Monster NTSC-&gt;PAL conversion and Bugfix</title><content type='html'>&lt;img src="http://www.rasty.com/images/frank_shot.gif" align="left" /&gt;&lt;a href="http://www.rasty.com/files/frankenstein_pal_corrected.zip"&gt;Download Frankenstein's Monster PAL/Fixed&lt;/a&gt;&lt;br&gt;&lt;br&gt; I quite like this game, but playing it on a PAL machine is pretty hard since it used to render an incorrect number of scanlines in the NTSC version, which is now fixed. The .zip file contains several binaries for NTSC Fixed/PAL50/PAL60.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11268874-111012121444273959?l=razdeeatari.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11268874/posts/default/111012121444273959'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11268874/posts/default/111012121444273959'/><link rel='alternate' type='text/html' href='http://razdeeatari.blogspot.com/2005/03/frankensteins-monster-ntsc-pal.html' title='Frankenstein&apos;s Monster NTSC-&gt;PAL conversion and Bugfix'/><author><name>Rasty</name><uri>http://www.blogger.com/profile/02011780407344149659</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-11268874.post-111012111046039798</id><published>2005-03-06T15:57:00.000+01:00</published><updated>2005-03-06T15:58:30.460+01:00</updated><title type='text'>Quadrun NTSC-&gt;PAL conversion and improvements</title><content type='html'>&lt;img src="http://www.rasty.com/images/quadrun_shot.gif" align="left" /&gt;&lt;a href="http://www.rasty.com/files/QuadrunImproved_Compiled.zip"&gt;Download Quadrun improved&lt;/a&gt;&lt;br&gt;&lt;br&gt;This is the first conversion of a bankswitched game I've done all by myself :)&lt;br /&gt;Once again, besides the NTSC to PAL conversion, I've included several other options:&lt;br /&gt;&lt;br /&gt;- Static and Solid playfield modes&lt;br /&gt;- No disturbing color cycling/flashing&lt;br /&gt;&lt;br /&gt;The .zip file contains several versions of the PAL and NTSC compiles with the above changes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11268874-111012111046039798?l=razdeeatari.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11268874/posts/default/111012111046039798'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11268874/posts/default/111012111046039798'/><link rel='alternate' type='text/html' href='http://razdeeatari.blogspot.com/2005/03/quadrun-ntsc-pal-conversion-and.html' title='Quadrun NTSC-&gt;PAL conversion and improvements'/><author><name>Rasty</name><uri>http://www.blogger.com/profile/02011780407344149659</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-11268874.post-111012085524077185</id><published>2005-03-06T15:53:00.000+01:00</published><updated>2005-03-06T15:55:00.846+01:00</updated><title type='text'>A-Team NTSC-&gt;PAL conversion and improvements</title><content type='html'>&lt;img src="http://www.rasty.com/images/ateam_shot.gif" align="left" /&gt;&lt;a href="http://www.rasty.com/files/a-team_conversion_compiled.zip"&gt;Download A-Team improved&lt;/a&gt;&lt;br&gt;&lt;br&gt;   This is a joint effort of &lt;a href="http://www.atariage.com/programmer_page.html?SystemID=2600&amp;ProgrammerID=213"&gt;Manuel Polik&lt;/a&gt; and myself. We started with the idea of another NTSC-&gt;PAL conversion but finished with evolving/improving several aspects of the game:&lt;br /&gt;&lt;br /&gt;- Linecount bugfix&lt;br /&gt;- Intro logo bugfix&lt;br /&gt;- Intro glitch bugfix&lt;br /&gt;- Boring color cycling switched off&lt;br /&gt;- Improved logo graphics&lt;br /&gt;&lt;br /&gt;The .zip file contains several versions of the PAL and NTSC compiles with the above changes.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11268874-111012085524077185?l=razdeeatari.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11268874/posts/default/111012085524077185'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11268874/posts/default/111012085524077185'/><link rel='alternate' type='text/html' href='http://razdeeatari.blogspot.com/2005/03/team-ntsc-pal-conversion-and.html' title='A-Team NTSC-&gt;PAL conversion and improvements'/><author><name>Rasty</name><uri>http://www.blogger.com/profile/02011780407344149659</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-11268874.post-111012053668933768</id><published>2005-03-06T15:47:00.000+01:00</published><updated>2005-03-06T15:50:24.523+01:00</updated><title type='text'>Kool Aid Man NTSC-&gt;PAL conversion</title><content type='html'>&lt;img src="http://www.rasty.com/images/kool_shot.gif" align="left" /&gt;&lt;a href="http://www.rasty.com/files/koolpal.bin"&gt;Download Kool Aid Man PAL&lt;/a&gt;&lt;br&gt;&lt;br&gt;  The game has now (mostly) correct colors on PAL Atari 2600's. The framerate is left untouched (60hz). This preserves the original speed but could be incompatible with some older PAL tv sets.&lt;br /&gt;&lt;br /&gt;Here I also had to correct the number of scanlines since it was originally rendering a wrong amount which prevented it to display correct colors on an actual PAL 2600.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11268874-111012053668933768?l=razdeeatari.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11268874/posts/default/111012053668933768'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11268874/posts/default/111012053668933768'/><link rel='alternate' type='text/html' href='http://razdeeatari.blogspot.com/2005/03/kool-aid-man-ntsc-pal-conversion.html' title='Kool Aid Man NTSC-&gt;PAL conversion'/><author><name>Rasty</name><uri>http://www.blogger.com/profile/02011780407344149659</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-11268874.post-111011747132431076</id><published>2005-03-06T14:56:00.000+01:00</published><updated>2005-03-06T14:57:51.326+01:00</updated><title type='text'>Cakewalk NTSC-&gt;PAL conversion</title><content type='html'>&lt;img src="http://www.rasty.com/images/cake_shot.gif" align="left" /&gt;&lt;a href="http://www.rasty.com/files/cake_pal.bin"&gt;Download Cakewalk PAL&lt;/a&gt;&lt;br&gt;&lt;br&gt;The game has correct colors on PAL Atari 2600's. The framerate is left untouched (60hz). This preserves the original speed but could be incompatible with some older PAL tv sets.&lt;br /&gt;&lt;br /&gt;On this one, I also had to correct the number of scanlines since it was originally rendering a wrong one which prevented it to display correct colors on an actual PAL 2600.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11268874-111011747132431076?l=razdeeatari.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11268874/posts/default/111011747132431076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11268874/posts/default/111011747132431076'/><link rel='alternate' type='text/html' href='http://razdeeatari.blogspot.com/2005/03/cakewalk-ntsc-pal-conversion.html' title='Cakewalk NTSC-&gt;PAL conversion'/><author><name>Rasty</name><uri>http://www.blogger.com/profile/02011780407344149659</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-11268874.post-111011470465194593</id><published>2005-03-06T14:10:00.000+01:00</published><updated>2005-03-06T14:11:58.656+01:00</updated><title type='text'>Crash Dive NTSC-&gt;PAL conversion</title><content type='html'>&lt;img src="http://www.rasty.com/images/crash_shot.gif" align="left" /&gt;&lt;a href="http://www.rasty.com/files/crash_pal.bin"&gt;Download Crash Dive PAL&lt;/a&gt;&lt;br&gt;&lt;br&gt; The game has correct colors on PAL Atari 2600's. The framerate is left untouched (60hz). This preserves the original speed but could be incompatible with some older PAL tv sets.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11268874-111011470465194593?l=razdeeatari.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11268874/posts/default/111011470465194593'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11268874/posts/default/111011470465194593'/><link rel='alternate' type='text/html' href='http://razdeeatari.blogspot.com/2005/03/crash-dive-ntsc-pal-conversion.html' title='Crash Dive NTSC-&gt;PAL conversion'/><author><name>Rasty</name><uri>http://www.blogger.com/profile/02011780407344149659</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-11268874.post-111011390650649980</id><published>2005-03-06T13:58:00.000+01:00</published><updated>2005-03-06T14:07:52.670+01:00</updated><title type='text'>BetterBlast</title><content type='html'>&lt;img src="http://www.rasty.com/images/betterblast_shot.gif" align="left" /&gt;&lt;a href="http://www.rasty.com/files/BetterBlast.bin"&gt;Download BetterBlast&lt;/a&gt;&lt;br&gt;&lt;br&gt;BetterBlast is a Hack of Astro Blast (NTSC) that keeps the background screen black through all the game, instead of changing to some psychedelic colors. Should save some retinas.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/11268874-111011390650649980?l=razdeeatari.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/11268874/posts/default/111011390650649980'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/11268874/posts/default/111011390650649980'/><link rel='alternate' type='text/html' href='http://razdeeatari.blogspot.com/2005/03/betterblast.html' title='BetterBlast'/><author><name>Rasty</name><uri>http://www.blogger.com/profile/02011780407344149659</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry></feed>
